The Process
Tools & Techniques
Tools
Rebelle Pro 7 is quite simply the best digital painting toolset I’ve ever used. Having first picked up the software way back with the original Rebelle 1 release (back when it was more of a tech demo or digital desk toy) in 2015, I have been frankly amazed at how the tool has developed. It wasn’t until 2020 that I finally found it to be useable as a tool for me to use for the full process of a painting (Rebelle 4), the Turkey Vulture being the first fully finished work if I remember correctly.
Since then, unless I am working on my iPad, it has pretty much become the only tool I use while working on a painting. I’ll still use other tools for the final edits if needed, but I love that I can now keep the entire creative process in one tool. To quote Escape Motions themselves:
“Rebelle is the award-winning, hyper-realistic painting software with phenomenal oils, acrylics, watercolors, and other wet and dry media. Paint pigments color mixing, oil thickness, watercolor diffusion, and NanoPixel technology, convincingly mimic the way natural media interact with the canvas and itself.”
They are not over-egging the pudding here, Rebelle is leagues ahead of the competition when it comes to providing the synthetic art tools artists like myself have been longing for for years. Sometimes, watching as the paint mixes on the canvas, and dries in over time, it feels like I’m watching a magic trick. It doesn’t just do a good job of simulating the end result for the art enjoyer, it simulates the process itself in an enjoyable and intuitive way for the artist. Being able to attain a flow state is so important to many artists that having tools like this becomes invaluable.
I’ll still use other tools when I have to, but the more Escape Motions develop this toolset over time the less likely it is going to be that I need to switch at all. I am glad though that their development always remains focused upon the core tools, and not adding the (often vestigial) bells and whistles that other tool suites do in an effort to be Photoshop instead of being their own thing. I’ll discuss a couple of the tools in Rebelle in the techniques section below, but there are some I’d like to cover here first.
Pigment Based Colour Mixing
This is a relatively new feature to Rebelle (and if I’m not mistaken they have been the first of all the painting apps to implement it), and it has been as disruptive to my workflow as it has been exciting and stimulating. Basically, it functions completely differently than colour mixing has operated on computer programs since the very first computer projections onto a screen. According to X-Rite, colour is created with additive mixing like this:
“RGB devices start with darkness and add red, green, and blue light beams over a black surface or screen to create color. Each of these beams has a level of intensity, from fully on to fully off. These red, green, and blue beams superimpose in various intensities to create a spectrum of color.
The color we perceive is determined by the intensity of each beam. For example, if each beam has zero intensity, meaning no light, the screen or surface will appear black. If each beam has full intensity, the screen or surface will appear white. If all three beams have the same intensity, the color will appear gray.
We see color based on the intensity of each beam. If the red beam is strongest, we will see red. If the red and blue beams are equal intensity and the green beam is low, we will see magenta. This secondary color is achieved by mixing the two primary colors, red and blue.”
Pigment Mixing, on the other hand is a Subtractive Colour System, explained by Escape Motions as follows:
“In the subtractive color model, pigment is used to produce color using reflected light. This color model is used in printing, silk-screening, traditional painting, and other mediums that add pigment to a substrate. The subtractive colors are cyan, yellow, magenta, and black, also known as CMYK.
With the real paint pigments (e.g. Cadmium Yellow, Alizarin Crimson, Ultramarine, etc.) it gets even more complicated because nature and its chemistry get involved. To put it simply, the real paints get their colors from the mass of pigment particles, which absorb and scatter the light in a complex fashion.”
Until recently this was simply not possible as a way of calculating colour in real time in a paint simulation. Thankfully though, the wizards over at Escape Motions have indeed managed it in Rebelle, and it is quite incredible. Here is an easy visual example that should aid in showcasing just how big an impact this has for artists. With traditional (for digital artists) RBG Mixing mixing the blue and the yellow leads to a sort of muddy grey tinted version of each, but not what we would expect in nature. With the Pigment Mixing though, we are left with the shades of green which would be expected due to some areas of the paint containing more blue or yellow in their tint mixture, and some areas being more of an even blend of the two.
The way artists work digitally tends to be that they either pick colours out of a pallette, or they pick them off of their reference image directly. Once enough of an image is coloured, they would then mainly pick colour directly from those which they have already laid down on the digital canvas. Working in layers would also help avoid the muddiness of the blended RGB colours (as you could blend out to transparency allowing the underlying colour to show through). Given my own limitations, I have worked almost entirely digitally over the past 20 years. This has put me in the position of being the old dog trying to learn new tricks (which is a good thing). I still largely sample the way I used to, albeit with much better results when working with the digital paint on my digital canvas. The colour blending works much better than it ever has for me before, as it is functioning in a more natural way. I still have all the benefits of my prior way of working. I’m still working on my reliance upon initial colour picking (both from reference material and also picking directly in the colour wheel) as I think it would be an enjoyable process of starting with replicas of real world paint pigments and mixing on a digital pallette.
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NanoPixel Technology
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The NanoPixel Technology Escape Motions have built under the hood of Rebelle is another one of their technological marvels that strikes me as some kind of witchcraft. Using fractal algorithms the level of detail capable is staggering. Being able to essentially zoom into the fibre of your canvas while working is incredibly immersive for the artist, and the ability to export capturing this level of detail is staggering. It allows you to work at a much smaller file size (although I still work on large digital canvases in the painting phase), and then export for printing capturing all that virtual detail in the end work. Similarly, it is now possible in Rebelle to make large scale deformations of your work while keeping the same detail. Presumably this is based upon the same technology.
Other Tools
The main applications other than Rebelle 7 Pro that I use are Procreate on the iPad, Affinity Designer, Affinity Photo, & ACDSee Photo Studio Ultimate 2021. I mainly use Procreate for doodling and sketching, although I did make the Crab Spider in it and was very impressed with its potential. I use Affinity Designer for design work, mask making, etc. I use Affinity Photo and ACDSee Photo Studio Ultimate 2021 for final image editing, editing of reference materials, editing metadata, etc. For 3d work I use Blender and ZBrush. I’m sure there are other applications I use if the need arises, but that is the tools I use most often. Previously, and for a very long time, I used Corel Painter as my main 2d art tool, although I do not use it now as Rebelle 7 Pro does everything I need in that department.
Painting Process Demo - My Friend Fatso
The video below is a demonstration of how I go about painting my work. It is a screen recording of the painting from start to finish using Rebelle 7 Pro. For brevity, it has been significantly increased in speed.
This is not Sponsored in any way, it is simply an honest indication of the tools I use and why I use them.
About this Artwork
All of these portraits of animals were hand painted in digital media. No ai generation. No auto-painting.
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